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Home >> Article>> Warhammer News >> Butchering in WAR Patch 1.3.2
Butchering in WAR Patch 1.3.2
Posted: 09/21/2009

Warhammer Online's Phillip Chan talks about the details upcoming changes to Butchering in Patch 1.3.2 in developer diary. It seems like Butchering is finally getting the attention it deserves!

First let's talk about butchering a little. Butchering is used to retrieve resources from non-sentient dead mobs. In order to butcher a corpse there are three conditions to be met: the corpse must be completely looted (shown by flies buzzing around it), the player must have the appropriate skill level compared to the monster's level and the player must have rights to it. Butchering rights are initially given to the player/group who killed the mob but after a while it opens up to anyone. Initially a butcher will be able to use their skill on up to level 5 mobs, advancement in the skill opens up higher level mobs to be looted.

Phillip Chan discusses the addition of new defensive-oritented hybrid potions (those fancy level 40 potions that boost multiple stats). The changes to Butchering are going to include:
* Defense hybrid potions. Creatable by Butchers/Apothecaries, these potions will be able to add to resists, reduce incoming damage, and increase stats such as Toughness.
* New dye components, that will offer new and exclusive coloring options, only through Butchering/Apothecary.
* Some monsters will now provide multiple harvests for Butchers, to help even out the disparity between the number of harvestable corpses in RvR versus the forced PvE harvesting of Butchering.
* Stabilizers will drop with greater regularity for Butchers.
* Trash loot has been "streamlined," will stack to 999, and will be slightly more limited.

More crafting changes may coming to WAR, we will keep an eye on it and let you know. Meanwhile, we provide cheap WAR gold at anytime you want. Just enjoy your Warhammer life!

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