Now we provide you the latest news and the war gold. Here is the biggest warhammer gold for sale site. Greetings and salutations once again my fine, feathered friends. No superfluous pomp or wayward attacks on ferals in the opening this week; instead, I want to jump right into the topic at hand. As I've mentioned for a couple of weeks now, I've recently transferred my balance druid to a new server, forsaking all of my alts along with the ride, and because of that, I am in the process of leveling a host of new toons. Although most of them are still back in Azeroth, I've got a few now that are into Outland and Northrend. You see, back in the pre-60 content, I very rarely expect much out of players. They might be new, having never played their class before, and thus still learning all the different ins and outs of how to play. Not to mention, a lot of classes don't always have the best of tools to perform the jobs that they wish to at earlier stages in the game -- just ask me how attempting to tank Ragefire Chasm using a paladin before getting Righteous Fury or Consecration went.
Thankfully, I am not at least referring to any of the larger no-nos here; I have only run into one balance druid thus far that was a little too happy to have Typhoon. Rather, I've picked up on a lot of little things that I've see which makes me stop and wonder why. In this case, I know I am just being overly critical of the players since they happen to play the same class/spec as my main, but it becomes very difficult to resist the urge to point out all the little things that they could do to improve themselves. So, for all of you balance druids out there who have randomly found yourself running a dungeon with me, this article is for you.
Don't be a failkin, seriously
Wantonly using Typhoon and Starfall should both be no-brainers in my opinion, yet I still constantly see players who do so. More than anything else, you really need to be careful when using Typhoon while grouped with a leveling frost mage. More likely than not, a leveling frost mage is going to have Frostbite and at least one point into Improved Blizzard, which means there's a fairly good chance that the mobs you just knocked back are going to end up frozen in place away from the tank; this is bad on so many levels, especially when some of the mobs were already frozen and thus were not knocked back to begin with. Plus, pulling additional packs of mobs with either ability is going to make me (and probably the rest of the group) want to hurt you.
Speccing it up for dungeon leveling
Talent points, more so while leveling, are such a fickle thing these days. While I abhor the concept of blatantly telling another person how they must spec their character, there is a simple truth behind talents in this game -- that being, certain specs are more apt at performing certain functions than others. Every time that I end up grouped with balance druids, the first thing that I do is inspect their spec; I have to, it's a compulsion. In doing this, I've found some pretty strange things out there. I do my best not to judge in this area, but often times I am simply left wondering why certain players pick the specs that they do. Not in a malicious, they-must-be-idiots kind of way, just through idle curiosity. To that end, I'd like to make a few talent suggestions for anyone out there leveling a balance druid.
Progressing to level 70, I'd then go with a spec similar to this. Although nothing there is really overtly helpful for at the time you get it -- Furor is awesome for increased intellect and Nature's Focus is good for the pushback resistance -- the main focus is to get your hands on Intensity within the next few levels, as you'll probably want to have the mana regeneration by this point. Leveling balance druids have some pretty terrible mana regeneration, mostly because the only real mana regeneration talent that we can pick up within the balance tree is Dreamstate, which is fairly weak (although it is generally a solid choice while leveling since, at least until mid-Outland, most items that you pick up are going to only have stamina, intellect and spellpower on them, and buy war gold, it will never let you down. The main issue that we face with mana regeneration is that we're "balance" (albeit poorly in my opinion) around the mana return from Moonkin Form, which is terrible during leveling and lower gearing levels, yet disgustingly overpowered at the higher end of gearing.